According to the aforementioned paper there are three factors Chinese VR headset manufacturers should take into account. Let’s introduce them in course.
The main problem in this section is related with the pricy hardware and the processing speed. Many pieces including display cost too much, so many manufacturers can afford themselves to make standalone VR headsets. As a result, many of them come in with VR headsets requiring smartphones to take you to the virtual reality world. Moreover, the VR data is heavy and not all hardware makers are able to offer fast working hardware as well.
This problem is partly related with the issue mentioned above, but there are also many fields needed to be researched more. I am talking about faster image processing, artificial intelligence, 3D modeling and so on.
It’s commonly believed the VR is used mainly in military and university research programs. This means the VR are not used in educational, industrial and other common spheres. Therefore, you can’t find many apps concerning different fields.
All these factors affected its market share in the tech market. As iResearch announced, Chinese VR industry had only 15.4 billion yuan market size in 2015, and it’s expected it will reach 55 billion yuan only in 2020. So Chinese companies have to work hard to make a touch competition to top brands.